Another world Game Developers in Japan`s 1991

Chapter 430 - 384: Rollerdance Insanity



Chapter 430 - 384: Rollerdance Insanity

Chapter 430 - 384: Rollerdance Insanity

Rollerdance, one of ZAGE's November releases for the ZEPS console, stood boldly apart from its siblings, The Mighty Lion King, Lunar Knight, and Mr. Driller. Where those titles delivered inspiring narratives or great puzzle gameplay, Rollerdance aimed straight for pure, unfiltered chaos. It wasn't just a game—it was a rollerblading riot wrapped in an explosive beat-'em-up platformer. Zaboru, inspired by the cult title Rollergames from his previous life, decided to reinvent it entirely for this world.

The game followed the absurdly muscular protagonist Brock Lesnar, a bruiser on wheels navigating an insane futuristic dystopia via special roller skates called Air Tracks. Each Air Track had its own unique ability and could be upgraded throughout the game. From speed boosts to area-of-effect attacks, the game played like a nonstop adrenaline rush through imaginative battlegrounds.

The default Air Track for brock lesnar, dubbed "The Verdict," boosted Brock's strength and allowed him to grab enemies and slam them into the ground with brutal force. Other Air Tracks included "Wind Storm," which let Brock fly short distances, and "Flamiz," which left trails of fire in his wake. Each had its own strengths and strategic uses, and players could discover or purchase them throughout the game.

Enemies came in outrageous varieties: delinquents with baseball bats, pole-wielding punks, enemies with riot shields, and even bizarre ones like trash-bin armored brawlers and guys wielding old TV monitors as gauntlets. It was unpredictable, it was absurd—and players loved every moment of it.

The stage design only ramped up the madness. The first level took place in a dingy underground garage filled with goons and special enemies called Roller Men—hulking figures literally embedded in rubber tires, rolling through the stage invincibly until their momentum died. The boss was Rabid, a maniac on an Air Track named "Skate Doggo" who summoned spectral dogs to fight on skateboards. When beaten, Rabid's AT became available to players, though not fully upgraded.

Stage two shifted to a chaotic racetrack, half-demolished and filled with cranes, barrels, and haphazard roadwork. New enemies included the "Weakest Construction Guy," A big muscular Construction guy who could only be damaged from behind and charged like a raging bull. The boss, Hawk Tony, unlike the previous boss where the player needed to beat Rabid Hawk Tony is different, he challenged players to a high-speed race while riding his morphing hoverboard-AT, "The Hawk Skate." The player needs to beat him in races filled with platforms and traps If victorious, players could get "The Hawk Skate" and its abilities to make the player roller become skateboards.

Stage three took the insanity to a military complex. Here, the enemies were robotic, four-limbed mechs called Army Mechanoids. The boss? A literal tank controlled by General Josh. The boss fight involved dodging cannon shells and timing jumps perfectly. When a player beats him they will get His Air Track and His Air Track is? Simply called "Josh," and it gave a speed boost, nothing special.

The fourth stage is called The Forest. In this level, the player encounters camouflaged enemies known as "I'm a Snake." These bizarre, naked foes spit poison and blend into the environment. The platforming is especially difficult due to numerous vine and jungle traps. The boss of this stage is Kazu the Stealth—a fast-moving enemy who leaps across the stage before striking quickly. To win, the player must time their attacks carefully and land hits before Kazu can strike.

When defeated, Kazu grants the player his AT, The Speed. This special ability allows the player to dash rapidly across the stage, striking multiple enemies before returning to their original position.

Stage five took a creepy turn into a haunted graveyard. Cultists with harpoons known as Swamp Worshipers lurked behind tombstones and lunged out of coffins. The boss, Kerhs the Swamp King, was an obese green-skinned weirdo who attacked using toxic burps, noxious farts, and gobs of spit. Beating him granted access to "Leader of Swamp," which transformed Brock into a large green troll-like creature called "Shrek" with area-of-effect attacks—an obvious homage to a certain ogre from Zaboru's previous life.

Then came the final stage: True White House. This bizarre version of the U.S. presidential residence had been taken over by aliens known as Predators. The level was purely combat-based, with wave after wave of extraterrestrial enemies charging the player. The climax? A one-on-one brawl with Jungle Hunter, the strongest of the Predator race. He skated across the battlefield with wrist blades and a shoulder-mounted plasma cannon. Defeating him earned the player "The Predator" Air Track, which enabled a blink-style teleportation attack known as "Predator Signature."

Players ate up the game like candy. Its sheer unpredictability and madcap boss designs made it an instant cult classic. Players praised its creative level design, quirky humor, and addictive gameplay. While the core mechanics were familiar, the wild tone and evolving Air Track system gave it standout depth.

Back at arcades and homes, the reaction was electric. Groups of kids huddled around TVs and screamed in unison as they got obliterated by Rabid's ghost-dogs or failed a jump during the military stage's minefield.

What made Rollerdance special wasn't just the mechanics—it was the weird, self-aware world it built. Beyond fighting bizarre bosses, players stumbled upon hidden lore, oddball dialogue, and cryptic graffiti scrawled across walls that hinted at deeper conspiracies or outright nonsense. In nearly every stage, eagle-eyed players could find the strange tag "L1GM4" hidden in the background—painted on alley walls, stamped on construction signs, or carved into jungle trees. Collecting all instances of this tag across the six stages triggered the unlock of a hidden mode called "The Fantasy Circuit."

This bonus game mode could be accessed via a glowing, pixelated portal hidden in Stage Three. Upon entering, the player was thrown into a surreal alternate dimension filled with neon clouds, floating platforms, and digital static. Here, the usual rules of the game no longer applied. Players assumed control of a super-buff version of Zabo-man. In this mode, they would battle exaggerated versions of characters and enemies from other ZAGE games, reimagined as fantasy RPG-style bosses and players are not strangers with this kind of particular stages this also correspond of the Zabo-man card which is said "Find all the words then we fight together"

To be continued.

Please give me your power stone and if you want to support me and get 11 advance Chapter for 3 bucks considering subscribe to my patreon patreon.com/Zaborn_1997

Also Join my discord if you want https://discord.gg/jB8x6TUByc


Tip: You can use left, right, A and D keyboard keys to browse between chapters.