Mage Manual

Chapter 299 - 299 256 You Have Received Sword Maidens Leave



Chapter 299 - 299 256 You Have Received Sword Maidens Leave


?Chapter 299: Chapter 256: You Have Received ‘Sword Maiden’s Leave Request Slip Chapter 299: Chapter 256: You Have Received ‘Sword Maiden’s Leave Request Slip “I’m kind of bored, let’s switch to another game.”


When Ash faced his tenth consecutive defeat of the night in “Mage Duel 14,” he suggested what Diya had expected.


Tonight, Ash abandoned the wandering Sword Saint he had been cultivating and employed popular characters like the Alchemist Dominator and Earth Empress. He even used special characters such as the enemy Mage and the Sorrowful Green Scythe, all of whom shared one feature—they had simple and handy loop suppression routines.


In short, they were ‘Spear Moves’—a term from the “Mage Duel” series, referring to tactics as simple and practical as a spear thrust that are difficult to counter and great influence on the game’s enjoyability, which is why players would agree to disable them by default.


Don’t assume that only Ash had read the “Complete Mage Duel Series Strategy Guide”; Diya also made time for Liss to read it, naturally, they both knew about these Spear Moves.


Sadly, Ash only learned these superficial techniques and didn’t understand that the real key to Mage Duel were ‘Counterplay,’ ‘Differential,’ ‘Eye Pressing,’ and ‘Countermove’—or perhaps, because these were too difficult to learn, he gave up on them entirely.


The more Diya played, the more she realized that “Mage Duel” contained a vast amount of knowledge about mage combat, much of which could be directly integrated into real combat. For instance, ‘Eye Pressing’ is about gauging how much hit stun your attacks will cause on an enemy, connecting the attacks just right to form an undodgeable combo, inflicting substantial damage on the opponent.


The game characters’ skills are but different ingredients, and once you grasp the key, you can handle any fight with ease.


It’s the same with ‘Miracle,’ where mindlessly unleashing all Miracles in one breath means you’re just a rookie with nothing but production value. Those slightly proficient in tactics like Ash knew how to use Miracles to land combo critical hits, but that was his limit. The real powerhouses, like Diya, not only knew how to burst damage but could also catch every single flaw the enemy exposed or even force errors from the enemy when there were none.

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