Chapter 66: Estelle [2]
Chapter 66: Estelle [2]
Chapter 66: Estelle [2]
Vanitas sat idly in his seat.
In the VIP compartment, he chose to sit in the very back, occasionally glancing at Astrid, who sat a few rows ahead.
The journey to Estelle, the land of mages, was known for its tumultuous and stress inducing environment that even the players found bothersome.
Magic phenomenons.
Strangely, regular passengers, those without sufficient mana to qualify as mages, were completely unaffected.
The train made its first stop and then continued its journey.
"Which one?"
In other words, which of the phenomenons would he experience?
There were many, but the most troublesome ones were Abyss and Chronoa.
Vanitas stood and made his way to the dining car.
As he entered, a few passengers were seated, chatting quietly or enjoying their meals. Vanitas picked a corner seat, ordered tea, and leaned back.
His mind wasn't on the meal.
The spirits didn't target random passengers, but rather, mages.
Regular people were like background noise to them. However, the stronger the mage, the more likely they were to attract attention.
Vanitas pulled out a small notebook. Headmaster Elsa had reminded him that it was time to start working on his second book.
Every two years, University Professors were required to write and publish books if they wanted to advance their careers before turning thirty.
However, meeting the sale and review thresholds was mandatory for it to count.
His first book?
"Trash."
The original Vanitas's first publication could only be described as garbage.
A total waste of paper.
Human waste in written form.
So on and so forth.
It was overly convoluted, filled with unnecessary jargon, and as enjoyable as reading an outdated instruction manual for a broken appliance.
The kind of book one skimmed for a good laugh before tossing aside.
The most generous review it ever received was: 'I was able to put my child to sleep. The perfect bedtime story. 10/10.'
Vanitas sighed, tapping his pen against the notebook.
He quickly jotted down potential topics as he sifted through the spectacle's archives.
His focus was on theories that had captured players' attention
"Interactive spell design?"
He scribbled down the idea. It was one of the mechanics players found entertaining during a particular minigame.
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