Chapter 1849 1849: Steady as a Mountain
Chapter 1849 1849: Steady as a Mountain
The Guardian profession can be considered a golden partner with the Priest.
With these two professions in play, the team's survival capability is sufficiently guaranteed. As the best support for the Guardian, the Priest naturally has a deep understanding of this profession.
Although the Guardian is exceptionally strong in both judgment and defense among all professions, and its role in the game is extremely important, it also has very evident flaws.
First, low damage.
Second, slow speed.
The two most crucial aspects of PvP are output and speed, which this profession completely lacks.
In boss fights or team battles, the Guardian can indeed be very powerful, but in one-on-one situations, its most prominent feature is its high durability.
While the Priest's output is not high, it possesses an incomparable advantage over other professions: a fixed output mechanism.
The damage from the skills or spells of ordinary professions depends on the player's equipment enhancements, attribute improvements, and the opposing player's weaknesses.
As a healing profession, most of the Priest's skills are restorative, and these skills generally have a fixed healing amount. Intelligence only serves to increase mana for Priests.
This is also why most Priests invest in stamina and spirit to ensure their survivability.
Because aside from sustaining mana, increasing intelligence does not have much use; the amount of healing primarily depends on the skill level.
For example, if a level one healing spell has a healing amount of 500, even if the Priest's spell power reaches 1000, the healing effect is still 500. This mechanism is irreversible.
Some may argue that in a one-on-one match, what use is a Priest's fixed output mechanism? Can healing the opponent lead to victory?
Clearly, compared to ordinary Priests, the fixed healing mechanism is not useful in one-on-one matches. However, it does have its effects for the Evangelist.
The Evangelist is nicknamed "The Poisonous Healer."
This character has a skill called "Sacrificial Care", which allows the Evangelist's healing skills to be used on any target, including enemy units, once activated.
The difference is that when the healing skill is cast on an enemy unit, it transforms into an equal amount of damage.
...
Of course, even so, the Priest's healing amount is fixed and the maximum output of a skill is only a few thousand damage, which is negligible in an era where basic attacks exceed ten thousand. However, at this moment, it became the only hope for the Evangelist to secure victory.
As the countdown for the match began, the Evangelist raised his staff and threw a Holy Light ball at Crotch Lord from a distance.
"Bang!"
Crotch Lord, with his short stature, had no habit of dodging skills. He simply raised his shield slightly and deflected the Holy Light ball into tiny sparks.
When Crotch Lord raises his shield as a skill, there is a visual blind spot, and in that moment, the Evangelist took a step forward and quietly threw three talismans underfoot.
Gravity Talisman!!
Both the Priest and the Paladin are religious professions, and many of their basic skills are the same. For instance, Paladins can use the Priest's healing spells, and Priests can use the Paladin's gravity skills.
However, the difference lies in that the Paladin's gravity skill can be directly cast on a target area, while the Priest's Gravity Talisman is a trigger-based skill that acts like a trap, requiring the target to step into the trigger range of the talisman to take effect.
Like the Paladin's gravity skill, under the effect of gravity, the target's movement speed significantly decreases, and stacking three Gravity Talismans can bring the target close to a state of being immobilized.
After all, healing spells are not instant-cast skills; in fact, healing spells are relatively slow to activate and cast.
When healing an ally, they will not foolishly dodge, but hitting an enemy target is considerably more challenging.
Since the adversary won't just stand there and take a beating, the goal is to create conditions that force them to do so.
After laying down the talismans, the Evangelist took a light step forward and stepped on the talismans, while Crotch Lord finished blocking the Holy Light ball.
At this moment, the Evangelist smiled and waved his finger at Crotch Lord in a provocative gesture, then threw another Holy Light ball.
The purpose of the Evangelist doing this was singular: to provoke Crotch Lord.
The Holy Light ball is the most basic skill of the Priest, and continuously attacking the target with this skill in the arena is akin to incessant provocation.
Although I can't deal significant damage to you, you still have to endure my attacks, and it's the kind of low-level taunt that spits in your face.
Crotch Lord, being a combat profession, would generally take the initiative to attack when provoked in such a humiliating manner by a non-combat profession. At this moment, as long as Crotch Lord stepped into the range of the Gravity Talismans, he would fall into the Evangelist's trap.
With Crotch Lord's attack power, even if a skill hit the Evangelist, it wouldn't deal much damage. However, if Crotch Lord triggered the Gravity Talismans, escaping would become impossible.
The Gravity Talismans, which are low in visibility (requiring players to step on them for concealment) and have low trigger rates, do not have a long cooldown. Once the target is controlled, it would be easy for a skilled player like the Evangelist to wear Crotch Lord down.
No matter how high Crotch Lord's defense, it would be ineffective against fixed damage output.
The Evangelist's strategy was not only sound but also empathized with Crotch Lord's perspective.
However, in response to the Evangelist's provocation, Crotch Lord acted as if he saw nothing, standing still and unmoving.
Unlike the diverse and rebellious personalities in the Quan Zhen Sect, Crotch Lord's years as a professional athlete instilled in him a good habit of following orders.
In the Quan Zhen Sect, while Crotch Lord might have some cleverness, he was always the most obedient one and the most easily directed by Fearless.
Before taking the stage, Fearless had reminded Crotch Lord not to take the initiative to attack, as the opponent was a top-tier expert. As a defensive Warrior, taking the initiative to strike would expose flaws that could be exploited.
As a good child and a former athlete, Crotch Lord understood not to underestimate any opponent and kept Fearless's teachings in mind.
Coming from a national team background, Crotch Lord possessed a level of professionalism far superior to anyone on the team. In the face of the Evangelist's continuous Holy Light ball provocations, Crotch Lord maintained a calm demeanor, merely raising his hands to block the attacks without showing any intent to retaliate.
"???"
Provocation can sometimes be a two-way skill. Originally, the Evangelist threw the Holy Light balls to lure Crotch Lord into the trigger range of the Gravity Talismans, but seeing Crotch Lord remain so composed and unfazed, it was the Evangelist who became anxious first.