"Phantom Rebirth: The Last White Raven’s Path to the Ultimate Assassin"

Chapter 318: Forging the White Raven’s Legacy



Chapter 318: Forging the White Raven’s Legacy

Seraphis sat within her private study in Raven Island’s shipyard, the scent of parchment, ink, and enchanted wood thick in the air. The Seawraith had been a monumental success, but now, a new challenge awaited her—crafting The White Raven, a ship worthy of Lysara, one that embodied speed, stealth, and relentless firepower.

She rolled out a massive blank parchment, her quill poised over the surface, the ink already infused with arcane sigils that would ensure no ordinary person could decipher the blueprints.

With a deep breath, she envisioned the ship—not just as a vessel, but as a force of nature. A warship that soared over water like a phantom, striking with the force of a storm before vanishing into the horizon.

And then, she began.


1. The Foundation of the White Raven

Seraphis started with the hull, sketching the elongated frame—a sleek, 120-foot structure reinforced with dark oak, a wood tempered through alchemical fire to be resistant to impact and flames.

Every inch of the hull was lined with engraved ravens in flight, symbolic of the ship’s speed and its ability to remain unseen until it struck. She detailed the keel’s curvature, ensuring that it would allow the White Raven to glide effortlessly over waves, cutting through the water like a dagger.

She annotated the strengthening runes—silver glyphs that would reinforce the frame without adding extra weight. These sigils would also channel wind magic into the sails, making the ship move faster than any conventional vessel.


2. The Speed-Focused Design

Seraphis turned her attention to the three towering masts, each one positioned to maximize the ship’s maneuverability and propulsion.

The black sails that adorned them weren’t just ordinary cloth—they would be woven from Nightweaver Silk, a rare enchanted material that captured and harnessed wind energy, allowing the White Raven to sail even in the stillest of waters.

She sketched the rigging system, ensuring that a well-trained crew could adjust the sails in seconds, switching between formations optimized for either maximum acceleration or tight evasive maneuvers.

To further enhance its stealth, she integrated a dark enchantment woven into the ship’s frame, allowing it to blend into the mist and shadows on the ocean’s surface.


3. The Arsenal of the White Raven

A warship was nothing without firepower, and the White Raven would be a nightmare for its enemies.

Seraphis carefully drew the mounted ballistae positioned along the sides of the ship, their long-range piercing projectiles capable of tearing through enemy hulls before they could even react.

At the bow, she detailed the catapult launchers, each designed to hurl firebombs infused with alchemical sorcery, setting enemy ships ablaze within moments.

At the stern, the ship’s reinforced ram served a dual function—a weapon to pierce through enemy vessels and a battering force to break through naval blockades.


4. The Role of the Alchemist

Unlike the Seawraith, which relied on traditional magical combatants, the White Raven would house an alchemist on board, tasked with the creation of explosive munitions.

Seraphis sketched a small but efficient alchemy lab beneath the deck, designed to store volatile mixtures and magical reagents without risk of detonation.

The alchemist’s arsenal would include:

  • Arcane Firebombs – Explosives that could burn even on water.

  • Frost Vials – Glass spheres that, when shattered, would freeze enemy sails and hulls.

  • Smoke Canisters – Used to obscure visibility during battle or escape.


5. The Hidden Compartments

Seraphis knew that the White Raven wouldn’t just be a warship—it would be a treasure hunter’s vessel, built for both combat and covert missions.

Below the waterline, she designed hidden compartments within the hull, invisible to scanners and magical detection spells. These compartments could store:

  • Loot from sunken ships

  • Artifacts recovered from lost civilizations

  • Weapons and supplies for long voyages


6. Defensive Measures

No warship could survive without proper defenses, and the White Raven was no exception.

Seraphis detailed:

  • A reinforced hull with self-healing enchantments, ensuring the ship could withstand direct hits from enemy ballistae and cannon fire.

  • Wind barriers that could be activated in combat, allowing the ship to redirect projectiles or even deflect incoming spells.

  • An emergency submersion function, enabling the ship to lower itself slightly beneath the waves, reducing its visibility when evading larger fleets.


7. The Captain’s Quarters and Command Bridge

At the very top, above the main deck, Seraphis designed Lysara’s personal quarters.

Unlike a standard captain’s chamber, this was built for efficiency and command, allowing her to oversee the entire ship with ease.

The command bridge, situated just outside her quarters, had:

  • A master steering wheel infused with runic controls, allowing Lysara to personally dictate the ship’s speed and maneuvering.

  • Strategic spellcasting stations, where onboard mages could enhance the ship’s movement or unleash magical attacks.

  • Communication relays, enabling Lysara to issue orders swiftly without yelling across the deck.


8. The Final Touches

With the structure and mechanics finalized, Seraphis sat back, surveying the intricate blueprints she had created.

The White Raven wasn’t just a ship—it was a symbol of freedom, power, and ruthlessness, a vessel that would outmaneuver its enemies, strike with devastating precision, and vanish before retaliation could come.

She enchanted the parchment, ensuring that only Lysara and those she trusted could read the intricate details.

As she rolled up the finished blueprint, she smirked.

The Seawraith had been Vance’s legend.

Now, it was Lysara’s turn to command the seas.

 

And soon, the White Raven would be born.


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